
Designing airports for P3D can be a complex process, but with the right tools and knowledge, it is certainly achievable. To get started, one needs to gather basic information such as the coordinates and altitude of the desired airport location. This can be done using tools like Google Earth or Google Maps. Additionally, it is important to determine the size and heading of the runway. With this information, one can create an airport project file, being careful to enter the coordinates and altitude accurately.
When it comes to software, there are several options available. Airport Design Editor (ADE) from Scruffy Duck Software is a popular choice and is designed to work with P3D and FSX. It is free to download and relatively easy to use, with supportive forums to answer any questions. Blender is another free tool that can be used for modelling, along with an image editor like Photoshop or Gimp to work on textures. For those with more experience, 3ds Max is a powerful modelling software, although it comes with a hefty price tag.
Once the models are created, they need to be converted into compatible formats for P3D. This involves assigning compatible materials, creating unique identifiers, and compiling the files into the appropriate folders. It is also important to consider the lighting and texture of the airport, including night lighting and ground textures, which can be added using various tutorials and tools.
Overall, designing airports for P3D requires a combination of creative and technical skills, along with a good understanding of the software and file formats involved.
| Characteristics | Values |
|---|---|
| Software | Airport Design Editor, 3ds Max, Blender, Sketchup, GIMP, Photoshop, ModelConverterX, Blender2FSXP3D, ADE9X, MCX, ImageTool, XtoMdl, bglcomp.exe, SBuilderX, Scruffy Duck Software |
| Steps | 1. Create a model in 3ds Max. 2. Assign Prepar3D-compatible materials. 3. Attach a unique identifier (GUID) and a human-readable name. 4. Compile .X file into MDL model file. 5. Create a XML file that contains references to different model files and their placement. 6. Compile the XML file into BGL file that contains both placement info and model data. 7. Copy the BGL file into the relevant Addon Scenery folder. 8. Use ImageTool to convert texture files of your model into DDS files. 9. Save DDS files to the relevant Texture folder. |
| Tips | Use Google Earth to help with design. |
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What You'll Learn

Collecting basic information
To design an airport for P3D, you will need to collect some basic information to get started. This includes the coordinates and reference altitude of the airfield, as well as information about the runways, such as length and heading. You can use tools like Google Earth to gather these details.
For example, let's say you want to design an airport for your local area. Start by opening Google Earth and locating the area where you want to place your airport. Use the ruler tool to measure the length and width of the runway you plan to create. You can also determine the coordinates and altitude of your desired location. With this basic information, you can begin creating your airfield project.
In addition to the coordinates and altitude, you will also need to assign an airport identifier and specify the country. These details are important for ensuring that your custom airport is correctly placed and integrated into the simulation.
Once you have collected this basic information, you can move on to the next steps of creating the airfield project, setting up your software tools, and designing the airport layout and scenery. Remember to refer back to the basic information you gathered as a foundation for your airport design.
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Using Airport Design Editor to alter ground layouts
The Airport Design Editor (ADE) is a tool that can be used to alter ground layouts and create or enhance airports for P3D. It is free for personal and commercial use and can be used to remove, move or edit existing buildings and objects as well as adding new ones. ADE is designed to make the airport look good and work properly, addressing both the visible and invisible aspects of airport design.
To get started with ADE, users can download the software from the ScruffyDuck Software website and refer to the forums for any queries. The forums contain common questions and answers to issues that may arise with ADE.
When altering ground layouts, users can make use of flexible background images to guide their design. ADE also allows for custom ground polygons and lines using supplied or custom textures. In addition, ADE provides a real-time connection to the simulator via FSUIPC.
For those looking to further enhance their airport designs, the ProKey add-on for ADE provides access to advanced features such as direct editing of properties and custom hiding of airport objects.
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Creating 3D objects
Software Requirements:
Firstly, you will need a 3D modelling software like 3ds Max, Sketchup, Gmax, or Blender. These tools allow you to create 3D models of airport structures. Additionally, an image editor like Photoshop or Gimp will be useful for creating and editing textures. Other recommended tools include Airport Design Editor (ADE) for ground layouts and ModelConvertex for file manipulation.
Step-by-Step Guide:
- Create your 3D model in the modelling software of your choice. This could be a terminal building, control tower, or any other airport structure.
- Assign Prepar3D-compatible materials to your model. This ensures compatibility with the P3D simulation environment.
- Attach a unique identifier (GUID) and a human-readable name to your model. This helps identify and reference the model in the simulation software.
- Export your model to a compatible format. This may involve compiling an .X file into an MDL model file using tools provided by the simulation software.
- Create an XML file that contains references to different model files and their placement. This file will define the positioning and arrangement of your 3D objects in the simulation.
- Compile the XML file into a BGL file. This file will contain both the model data and its placement information.
- Place the BGL file in the appropriate scenery folder within the P3D installation directory. This makes the 3D objects available for use in the simulation.
- Convert texture files for your model into DDS files using a tool like ImageTool. Ensure that the texture files have measurements that are a power of 2 (e.g., 512x512 pixels, 1024x1024 pixels).
- Save the DDS texture files in the corresponding texture folder within the P3D installation directory.
- Start the simulator and enjoy your work! You can use slew mode to move around and inspect your 3D objects without having to fly.
These steps provide a basic guide to creating 3D objects for airport design in P3D. Depending on your specific needs and the complexity of your project, you may need to refer to additional resources and tutorials.
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Adding 3D night lighting
When it comes to adding 3D night lighting to your airport designs, there are several options and techniques to consider. Here are some detailed instructions and tips to help you get started:
Software and Tools
Firstly, you'll need the right software and tools to create and add lighting to your airport designs. Some popular options include:
- Airport Design Editor (ADE): This tool allows you to alter ground layouts and create airport scenery.
- 3ds Max: A 3D modelling software that can be used to create 3D objects and models for your airport.
- Prepar3D SDK: This software development kit is useful for creating compatible materials and models for Prepar3D simulations.
- Image editing software: Programs like Photoshop or GIMP can be used to create and edit textures, including night maps and lighting effects.
- ModelConverterX: This tool can be used to adjust models and apply corrections, such as curvature of the Earth.
Creating 3D Objects and Lighting Effects
Once you have the necessary software, you can follow these steps to create 3D objects and add lighting effects:
- Create your 3D models in 3ds Max or a similar modelling program.
- Assign Prepar3D-compatible materials to your models using the Prepar3D SDK.
- Attach a unique identifier (GUID) and a human-readable name to each model.
- Compile your models into MDL files using tools like XtoMdl.
- Create XML files that contain references to your model files and their placement information.
- Use a tool like bglcomp.exe to compile your XML files into BGL files, which contain both model data and placement info.
- Copy the BGL files to the appropriate scenery folder in Prepar3D.
- Convert your texture files into DDS files using a tool like ImageTool. Ensure that the texture sizes are a power of 2 (e.g., 512x512 pixels, 1024x1024 pixels).
- Add lighting effects to your models using tools and effects within your modelling software. You can also use pre-made lighting effects from libraries or other sources.
- Test your lighting by activating Slew Mode in the simulator to move around without flying.
Illusions and Tricks
Creating realistic night lighting can be challenging, and sometimes it's necessary to use illusions and tricks to achieve the desired effect without sacrificing performance. Here are some tips:
- Use dynamic lighting: Take advantage of P3Dv4's dynamic lighting by attaching light effects to specific buildings and objects.
- Combine lighting techniques: Use a combination of ground lighting, flood lighting, and shadow polygons to create the illusion of illumination.
- Adjust textures: Modify the textures of aircraft and objects to include reflective or illuminated areas, such as windows or logos, to make them more visible at night.
- Use ramp lighting: Add ramp lighting near aircraft to enhance visibility without relying solely on flood lighting.
- Consider performance: Ensure that your lighting effects are FPS-friendly and minimise VRAM usage, especially in P3Dv5.
Third-Party Options
If creating your own lighting effects seems daunting, there are third-party options available that can enhance night lighting in your simulations:
- 3D Lights for Prepar3d: This addon has been designed to fit with default terrain, ORBX terrain, and photorealistic sceneries. It features 3D lights based on OpenStreetMaps data for various regions and is designed to be FPS-friendly.
- ESDG RampLight library: This library of ramp lights can be added to ADE and placed in your airport designs to improve visibility at night.
- Christian Bahr's 3D lights: Specifically designed for P3Dv4, these marker-style lights can be adjusted to provide more illumination if needed.
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Using Blender2FSXP3D to convert models
When it comes to using Blender2FSXP3D to convert models, there are a few key steps to follow. Firstly, ensure that you have the necessary software installed, including Blender, a powerful open-source 3D modelling tool, and the appropriate plugins or add-ons. For example, for Source Engine games, you might use Crowbar to decompile the model, VTFEdit to convert textures, and Blender Source Tools to import the result.
Next, you'll want to import your models into Blender. This process can vary depending on the file format and game engine used. For instance, FBX files may require an Autodesk converter if they are too old, while .stl files should be compatible with Blender's default settings. Once your models are imported, you may need to perform some clean-up tasks, such as creating materials, joining meshes, and fixing normals.
After your models are prepared and optimised, you can begin the conversion process. This typically involves using third-party tools or plugins to convert the models into an intermediary format that can be imported into Blender, such as FBX, DAE, or OBJ. Keep in mind that textures may also need to be converted separately.
Finally, once your models and textures are in Blender, you can apply any further modifications or adjustments before exporting them in a format compatible with your target platform, such as P3D. This may involve using additional tools or plugins specific to the platform you are designing for.
Overall, while the process of using Blender2FSXP3D to convert models can be complex and vary depending on the specific game or file format, with the right tools, knowledge, and patience, it is certainly achievable.
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Frequently asked questions
You can use Airport Design Editor (ADE) from Scruffy Ducks, which is designed to work with P3D and FSX. You will also need to download the P3D SDK.
First, create a model in 3ds Max. Then, assign Prepar3D-compatible materials, and attach a unique identifier and name. Next, compile an .X file into an MDL model file using the XtoMdl tool. Create an XML file with references to different model files and their placement, and compile it into a BGL file. Copy the BGL file to the relevant Addon Scenery folder. Use ImageTool to convert texture files into DDS files and save them to the Texture folder.
You can use ADE to add a new airport. First, collect the basic information such as coordinates, reference altitude, and runway size and heading. Then, create the airfield project in ADE by going to File > New Airport and entering the details. Save the project and proceed with the next steps, such as adding a background image and flattening the airfield area.











































