
Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It is the seventh title in the Wars series of video games, and the first in the Advance Wars sub-series. Airports are an important hub for all air units in the game, being the only tile that is able to deploy, repair, and resupply them, while also providing funds. They can produce most kinds of air units as long as the player has enough War Funds.
| Characteristics | Values |
|---|---|
| Purpose | Constructing, repairing, and resupplying air units |
| Use | Deploying B-Copters, fighters, bombers, helicopters, and fighter planes |
| Terrain | Complex of runways and buildings |
| Funds | Generate funds per turn |
| Defence | Strong defensive cover for land units |
| Movement | Does not inhibit movement for any unit |
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What You'll Learn

Airports are a type of production building and terrain
Airports are the only tiles capable of deploying, repairing, and resupplying air units, as well as providing funds. They offer a strategic advantage by allowing players to construct most types of air units, assuming they have sufficient war funds or have met certain conditions during the campaign. Additionally, airports provide strong defensive cover (3 stars) for land units, and their capture can significantly influence the outcome of the game, especially on maps with heavy terrain where air units excel.
The primary use of an airport in standard gameplay is to deploy B-Copters, which are highly useful in the mid- to late-game stages. Airports can also be utilized to replenish fuel supplies for air units, a crucial function as these units will crash if they run out of fuel.
Furthermore, airports become even more valuable in High Funds games. With increased funding, players can more easily afford to build air units every turn, boosting their unit count and taking advantage of the higher unit cost absorption. This makes capturing an airport early in the game a strategic priority, sometimes even more important than capturing a base, especially on maps favoring air units.
Overall, airports in Advance Wars play a critical role in the deployment, maintenance, and strategic use of air units, offering players a range of options to strengthen their forces and gain an advantage over their opponents.
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They can produce most kinds of air units
Airports are a type of production building and terrain in the Advance Wars video game. They are an important hub for all air units, being the only tile that can deploy, repair, and resupply them, while also providing funds. Airports can produce most kinds of air units as long as the player has enough war funds or has met certain conditions during the campaign.
Air units are not affected by terrain, gaining neither an advantage nor a disadvantage. However, weather conditions can affect the vision and movement of ground units. Airports are a complex of runways and buildings for the takeoff, landing, and maintenance of aircraft. They are used to create, launch, and replace air units such as fighters, bombers, and copters.
In standard gameplay, the primary use of an airport is to deploy B-Copters, which are highly useful in the mid- and late-game. Airports become much stronger in High Funds games, with increased funding making it more viable to build air units every turn to boost unit count. Capturing an airport early in the game can be a viable strategy, especially on maps with heavy terrain where air units are strong.
Certain characters in the game, such as Eagle, benefit from having strong air maps and can utilize their air units very effectively. The availability of airports allows players to construct and deploy a variety of air units to gain an advantage over their opponents.
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Airports are an important hub for all air units
In the Advance Wars video game, airports are a crucial hub for all air units. They are the only tile on the map that can deploy, repair, and resupply air units, as well as provide funds. This makes them an important strategic location for players.
Airports can produce most kinds of air units as long as the player has enough war funds or has met certain conditions during the campaign. Placing an air unit at an airport allows it to refuel, reload ammunition, and repair, although this requires some funding. Airports, like all other properties in the game, generate funds per turn, offer strong defensive cover for land units, and do not inhibit the movement of any unit.
In standard gameplay, the primary use of an airport is to deploy B-Copters, which are highly useful in the mid- and late-game. Airports are usually not captured before neutral bases as they generally do not speed up the capture game in a significant way, except on maps with many offshore islands that an APC cannot reach. However, capturing them early can still be advantageous on maps with heavy terrain where anti-air units cannot easily zone in on air units.
Additionally, leaving an airport unused is a common strategy in the standard game. This allows air units to return and replenish their fuel supplies, which is crucial as air units will crash if they run out of fuel. Airports become even more valuable in High Funds games, where increased funding makes it more viable to build air units every turn to boost unit count. Capturing an airport early in High Funds games can be even more important than capturing a base, especially on maps with heavy terrain favorable to air units.
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They are the only tile that can deploy, repair and resupply air units
Airports are a type of terrain in the Advance Wars video game series. The Advance Wars games are turn-based strategy video games developed by Intelligent Systems, Hudson Soft, and Wayforward for Nintendo consoles.
Airports are an important hub for all air units. They are the only tile that can deploy, repair, and resupply air units. Airports can also produce most kinds of air units as long as the player has enough war funds or has met certain conditions during the campaign. Placing an air unit in an airport will allow it to refuel, reload ammunition, and repair at the cost of some funds. Airports also generate funds per turn, offer strong defensive cover for land units, and do not inhibit the movement of any unit.
In standard gameplay, the primary use of an airport is to deploy B-Copters, which are highly useful units in the mid- and late-game. Airports become much stronger in High Funds games, as the increased availability of funding makes it more viable to build air units every turn to boost unit count. Because of this, capturing an airport early is much more viable in High Funds than in Standard.
Leaving an airport unused is not uncommon in standard gameplay. However, the airport can still be used for air units to return to in order to replenish fuel supplies, which is important as air units will crash if they run out.
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Airports become much stronger in High Funds games
In Advance Wars, Airports are a type of production building and terrain that can produce most kinds of air units. They are also the only tile that can deploy, repair, and resupply air units. Airports also provide funds and strong defensive cover for land units.
Because air units and naval units are relatively powerful, and because players can afford them every turn in a high funds game, it is likely that players will spam these units. For example, if a player has two airports, two bases, and 50k, they will likely build two stealths and two infantry instead of high-tech land units. Similarly, players might spam battleships. This makes it important to keep the number of airports and ports low.
In summary, airports become much stronger in High Funds games due to the increased availability of funding, which makes building air units more viable and powerful. This changes the dynamics of the game, making airports and ports more useful and integral to the gameplay.
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Frequently asked questions
Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It is the seventh title in the Wars series of video games, and the first in the Advance Wars sub-series.
Airports are an important hub for all air units in Advance Wars. They are the only tile that can deploy, repair and resupply air units, while also providing funds. Airports can produce most kinds of air units as long as the player has enough War Funds.
The primary use of an airport is to deploy B-Copters, which are a highly useful unit in the mid- and late-game.











































