
Editing airport elevation in P3D can be a challenging task, as users have reported issues with changing the default airport background's elevation. One user suggests that the issue might be related to the ground polygon being set too high above the ground, and recommends lowering the reference point of the ground polygon to resolve the issue. Another user recommends using Airport Design Editor from www.scruffyduck.org to load the original file and delete everything except the ARP. It is important to note that changing the airport elevation may not always yield the expected results, and some experimentation may be required to achieve the desired outcome.
Characteristics | Values |
---|---|
Airport elevation can be changed using | Airport Design Editor from www.scruffyduck.org |
Airport elevation can be changed using | ADE |
Airport elevation can be changed by | Creating a terrain polygon using the image as a guide, setting its elevation and "flattening" it |
Airport elevation can be changed by | Changing the airport reference data |
Airport elevation cannot be changed if | The ground polygon is set too high above the ground |
What You'll Learn
Using Airport Design Editor from www.scruffyduck.org
To change the airport elevation, follow these steps:
- Load the default AFCAD in ADE.
- Go to Tools > Change Airport Reference Data.
- Change the airport elevation to your desired value and make a note of the original elevation.
- Save and compile the scenery to an active scenery folder.
- Reload the saved AFCAD and change the elevation back to the original value.
- Save and compile the file again.
It's important to note that changing the airport elevation may not always yield the expected results. For example, if the ground polygon is set too high above the ground, changing the airport elevation will not help as the ground polygon will change along with it. In such cases, you would need to lower the reference point of the ground polygon to achieve the desired elevation change.
Additionally, when changing the airport elevation, you may encounter an issue where the default airport background's elevation does not change. This can result in objects within the default airport background remaining at the original elevation, even though you have changed the airport elevation.
Overall, using Airport Design Editor from www.scruffyduck.org provides a powerful tool for editing airport elevations in P3D. By following the steps outlined above and being mindful of potential issues, you can successfully modify airport elevations to suit your needs.
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Changing the airport elevation but not the default airport background's elevation
It is possible to change the airport elevation in P3D, but not the default airport background's elevation. This can be done by loading the airport into ADE, deleting the apron and parking space, and then bringing an image of the airport and surrounding terrain into ADE and aligning the two. A new apron, parking spots, and buildings can then be drawn, and the project can be saved and compiled. However, anything within the default airport background that isn't wholly or partially on the apron will remain at the original elevation.
One possible reason for this issue is the ground polygon, which may be set too high above the ground. If certain settings are used, changing the airport elevation will not help because the ground polygon will change along with it. To resolve this, the reference point of the ground polygon can be located and lowered.
Another method to change the airport elevation is to use the Airport Design Editor from www.scruffyduck.org. This tool allows users to load the original file and delete everything except the ARP. However, it is important to note that the original file cannot be deleted.
Additionally, it is possible to change the airport altitude by following these steps:
- Start ADE and load the default AFCAD.
- Go to Tools > Change Airport Reference Data.
- Change the airport name and altitude (make a note of the original).
- Save and compile the scenery to an active scenery folder.
- Reload the saved AFCAD and change the altitude back to the original.
- Save and compile the file again.
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The ground polygon is set too high above the ground
If the ground polygon is set too high above the ground, changing the airport elevation will not help because the ground polygon will change along with it. To fix this, you need to find the reference point of the ground polygon and lower that area.
You can do this by loading the airport into ADE, deleting the apron and parking space, and bringing an image of the airport and surrounding terrain into ADE. Align the image with the airport, draw a new apron and parking spots, and save the project. You can then compile it and see if the ground polygon is still too high.
If the ground polygon is still too high, you may need to try a different method. One suggestion is to use Airport Design Editor from www.scruffyduck.org. This will allow you to load the original file and delete everything except the ARP. However, you cannot delete the original file using this method.
Another method is to use ADE to change the airport reference data. Start ADE and load the default AFCAD, then go to Tools > Change Airport Reference Data. Change the airport name and altitude, save, and compile the scenery to an active scenery folder. Reload the saved AFCAD, change the altitude back to the original, save, and compile the file.
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Changing the airport name in P3d 4.1
To change the airport name in P3d 4.1, you can follow these steps:
- Start Airport Design Editor (ADE) from www.scruffyduck.org.
- Load the default AFCAD in ADE.
- Go to Tools > Change Airport Reference Data.
- Change the airport name and also change the altitude (make a note of the original).
- Save and compile the scenery to an active scenery folder.
- Reload the saved AFCAD and change the altitude back to the original.
- Save and compile the file again.
Note that you cannot delete the original file using ADE, but you can load the original file and delete everything except the ARP. Additionally, it does not matter whether the stub BGL is located in scenery/world/scenery or is added via the add-on.xml method as type=WORLD and layer=3.
To change the airport elevation in P3D, you can try the following:
- Load the airport into ADE.
- Delete the apron and parking space.
- Bring an image of the airport and surrounding terrain into ADE and align them.
- Draw a new apron, parking spots, buildings, etc.
- Save the project and compile it.
However, it is important to note that changing the airport elevation may not always produce the expected results. In some cases, the default airport background elevation may not change, and certain settings or ground polygons can affect the outcome.
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Using ADE to change the airport elevation
To change the airport elevation in P3D, you can use the Airport Design Editor (ADE) from www.scruffyduck.org. This tool allows you to load the original file and delete everything except the ARP. However, you won't be able to delete the original file.
- Load the default AFCAD in ADE.
- Go to Tools > Change Airport Reference Data.
- Change the airport name and altitude (make a note of the original altitude).
- Save and compile the scenery to an active scenery folder.
- Reload the saved AFCAD and change the altitude back to the original.
- Save and compile the file again.
It's important to note that changing the airport elevation may not always give you the expected results. For example, if you have certain settings enabled, the ground polygon may change along with the airport elevation, resulting in an uneven surface. To resolve this, you need to locate the reference point of the ground polygon and lower that specific area.
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Frequently asked questions
Load the airport into ADE, delete the apron and parking space, and bring an image of the airport and surrounding terrain into ADE, aligning the two. Draw a new apron, parking spots, and buildings, save the project, and compile it.
It's probably the ground polygon that is set too high above the ground. If certain settings are used, changing the airport elevation will not help because the ground polygon will change right along with it.
You can use the Airport Design Editor from www.scruffyduck.org. You can also use ADE.